## Weekend Basic Strategy## -John Vega | ||

## Some TermsThe most important decision for a Player to make is whether he would like to add to the total of his hands by taking additional cards ("hitting") at the risk of going over 21 and automatically losing ("busting"), or whether to decline additional cards ("standing"). A Player has the right, on his initial two cards, to double his initial bet on hands where he agrees to take one, and only one, hit ("doubling"). If the Player's first two cards are a pair, the Player may split them into two seperate hands by moving them apart and placing an amount equal to his intial bet on the new second hand ("splitting"). After splitting, the two hands are played as if the Player had just started. So, it is possible after a split, to split again if the Player again receives a pair ("resplitting"), or double on one of the new hands. Most casinos allow resplitting of all pairs except Aces. The order of thought for a player is that he should first to check for a pair. If so, the Player must decide whether to split the pair. Next, the Player should look at the hand to see if it is of the type to double. Last, and by far the most common decision, the Player must decide whether to hit or stand. A Soft Hand is a hand which has an Ace which may be counted either as a 1 or an 11. For example, an A-7 may either be counted as 8 or 18 and is called a "Soft 18". For comparison, a Ten-8 may only be counted as an 18, so it is called a "Hard 18". Soft Hands are flexible because you can hit them without fear of busting. A Dealer's up card of 2 through 6 are called "Stiffs". These are because these cards tend towards hands for the Dealer of 12 through 16; "Stiff Hands." Stiffs are the worst up cards for the Dealer, and the best for the Player, because of the increased potential the Dealer has of busting. Players will tend to hit, double or split more aggressively against a Dealer's Stiff. The worst Stiffs for the Dealer are 5 and 6. The Dealer will bust on his own almost 50% with these two cards. You will double or split against a Dealer's 5 or 6 very aggressively. A Dealer up cards of 7 through Ace tend towards hands of 17 through 21; "Pat Hands." These are the worst up cards for the Player. Players will tend to stand, and avoid most doubling or splitting against a Dealer's 7 through Ace. Perfect play without counting cards is called "Basic Strategy". Weekend Basic sacrifices small amounts of accuracy for the sake of a simplified system which may be played without errors, even by the casual player. It achieves an accuracy rate of 99.93% of that of Basic Strategy, with less than one-half of the rules and exceptions to memorize.
## The Strategy
## 1. Never take Insurance.## 2. Against a Dealer's Stiff, hit up to a hard total of 12.
| ||